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Blend Shapes - Working on PC but not Mac

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We're recently brought in some models with Blend Shape data into our game, and was able to get everything moving and working swiftly on PC, both in Editor and for standalone. However, when we made a Mac build from the PC editor and played it, the blend shapes stopped working. We verified the blend shape changes were still in editor, and I've been poking around trying to find some reason why they would just stop working. Thus, I would like to ask if anyone here has any insight/ideas as to why this is occurring. Is this some aspect of the Unity engine that isn't supported on Mac? Is there something possibly wrong with the way we exported/imported the blendshapes? Did we anger an ancient god of blending vertices? Any and all insight is appreciated.

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