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Unity 5 - SpeedTree Bug - Wind Turbulence Resets on timescale changes
For our pause screen, we set the game's timescale to 0 and set it back to 1 when we unpause. This has worked well for us until we tried to take advantage of the new SpeedTree feature in Unity 5. We...
View ArticleIssue-Bug with Japanese/Korean Language and Input Fields
We're working on localizing our game into other languages and, during the course of play, we have the player enter their name into two input fields (first name, last name). This works fine for...
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